Shading Rate Extension to Increase Rendering Performance and Quality

Danny Chavez

Danny Chavez

Virtual Boy

The Vulkan® Working Group has just released the VK_KHR_fragment_shading_rate extension, which provides a new, flexible technique to control the fragment shading rate, enabling developers to perform shading at a lower resolution than the render targets. This fine level of control allows developers to focus shading resources where they are needed, which ultimately increases rendering performance and quality.